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- // Copyright (C) 1997-2002 Alias|Wavefront,
- // a division of Silicon Graphics Limited.
- //
- // The information in this file is provided for the exclusive use of the
- // licensees of Alias|Wavefront. Such users have the right to use, modify,
- // and incorporate this code into other products for purposes authorized
- // by the Alias|Wavefront license agreement, without fee.
- //
- // ALIAS|WAVEFRONT DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
- // INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
- // EVENT SHALL ALIAS|WAVEFRONT BE LIABLE FOR ANY SPECIAL, INDIRECT OR
- // CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
- // DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- // TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- // PERFORMANCE OF THIS SOFTWARE.
- //
- global proc updateLayerUI( )
- //
- // Alias|Wavefront Script File
- // MODIFY THIS AT YOUR OWN RISK
- //
- // Creation Date: 8 November 1996
- // Author: jb
- //
- //
- // Procedure Name:
- // updateLayerUI
- //
- // Description:
- // This script updates all layer UI whenever
- // the "layerPartitionModified" trigger is
- // fired (IE: a new layer has been created).
- //
- // Input Arguments:
- // None.
- //
- // Return Value:
- // None.
- //
- {
-
- string $allLayers[] = `listAllLayers`;
-
- for( $item in $allLayers )
- {
- string $layerName = $item;
- string $layerEntryName = ( $layerName + "LayerItem" );
- if( !`menuItem -exists $layerEntryName` )
- {
- menuItem -p layerPopup -l $layerName $layerEntryName;
- }
- }
- //
- // If layers were deleted, remove them from the layers
- // option menu. Do not remove the 'Universe' item.
- //
- string $menuList[] = `optionMenu -q -ils layerPopup`;
-
- for( $layerMenuItem in $menuList )
- {
- string $layerName = `menuItem -q -l $layerMenuItem`;
-
- if( $layerName != "Universe" )
- {
- if( !`objExists $layerName` )
- {
- deleteUI ( $layerMenuItem );
- }
- }
- }
- // Make sure that the "states" for the layers
- // are now in sync.
- //
- updateWorldViewEditors;
- }
-